I want to set up my favorite editor in ModelSim. The default behavior is that ModelSim uses its own internal editor, which I don't like.
I've Googled and I've searched the ModelSim User Manual. I figured out that:
- If you set the
EDITOR
environment variable, the TCLedit
command will use your editor. - You can configure the project to execute a custom command when you double-click a file (I've set this custom command to
edit %f
which opens the file with my editor.
Still, when I double-click a compile error, the default (built-in) editor is opened. This is not what I want.
Is there a global setting so that the internal editor is not used, but my own editor is?
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